@startuml
sprite $unfold_less [48x48/16] {
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}


!define MATERIAL_UNFOLD_LESS(_alias) ENTITY(rectangle,black,unfold_less,_alias,MATERIAL UNFOLD_LESS)
!define MATERIAL_UNFOLD_LESS(_alias, _label) ENTITY(rectangle,black,unfold_less,_label, _alias,MATERIAL UNFOLD_LESS)
!define MATERIAL_UNFOLD_LESS(_alias, _label, _shape) ENTITY(_shape,black,unfold_less,_label, _alias,MATERIAL UNFOLD_LESS)
!define MATERIAL_UNFOLD_LESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,unfold_less,_label, _alias,MATERIAL UNFOLD_LESS)
skinparam folderBackgroundColor<<MATERIAL UNFOLD_LESS>> White
@enduml